gisle's blog

Gamification notes

“Gamification is the use of game design elements in non-game contexts.” (Deterding et al 2011)
“[S]erious games describes the use of complete games for non-entertainment purposes.” (ibid.)

Gamification makes motorists obey speed limit

The website The Fun Theory has held a competition (The Fun Thory Award) to promote design ideas that use gamification to “change people's behaviour to the better”. One of entries uses gamification to make Swedish motorists obey the speed limit.

Dieter Rams' ten principles of good design

Dieter Rams is a German industrial designer of the Bauhaus school. This autumn (until February 20, 2012) SFMOMA will present an exhibition of his works: Less and More: The design ethos of Dieter Rams. Click read more to see his 10 priciples.

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